Today we are joined by writer Charles Moisant! Sit back and listen to Jeff and him talk about writing, multiple personalities, and so much more!
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Charles Moisant – interview
Jeff Haas: [00:00:00] Hello, listeners of spoiler country today on the show, we had the fantastic Mr. Charles Mossad. How’s it going, sir?
Charles Moisant: Wait, wait, wait, wait, wait, wait. Who, who, who, who you asking about Mr. Little son? Yes, yes, yes. That guy he’s a fun individual or at least he pretends to be key or is it day or is it that, or is it all of us at once? Could you imagine being like a total schizophrenia with all the new pronouns? How much fun could you do?
Jeff Haas: my question is how would I interview them? Question for personality, number five,
Charles Moisant: I’m going to do 20 interviews.
Jeff Haas: That’d be a nice bit of research on my part,
Charles Moisant: unfortunately. Yeah. I could imagine if like civil decided to go on your showing. You had to interview each one of the personalities individually.
Jeff Haas: I think that’d be, it would take a very long time. It would be like, okay, well let’s do part three tomorrow.
Charles Moisant: Or our, our movies were real like the guy from split, [00:01:00] you know, he comes in, I’ll all weirded out or else he’s nicer. He’s the beast guy who doesn’t speak for just grouse. You’re like boost, what are you doing today?
You sound like you’re having a good time with someone.
Jeff Haas: It unfortunately would not be the worst interview that I’ve had
Charles Moisant: interviews that you’ve ever had.
Jeff Haas: Well, I’m not gonna say the name, but it was a guy I interviewed twice actually. And I would, I would, I would be like, well, can you come up with my responsibility?
He was a writer and I saw this, why you wrote this? He’s like, no, it’s not. I said, oh, okay. How about this? Nope. Oh
Charles Moisant: my God. You were fifth elemented yeah,
Jeff Haas: pretty much. And it was a very long intro to everything I said to him, he was like, Nope, that wasn’t, that had nothing to do with it. I was like, okay, moving onto the next question.
It was, it was rough. I mean, I’m not gonna say the name, but if anyone is a loyal listener of the show has heard my interviews
Charles Moisant: when you interview them for the [00:02:00] third time. And, and, and, you know, you’re, you’re like blah-blah-blah, blah-blah-blah blah-blah-blah question. No, so. Do you come to that conclusion?
And then you say, I would like to have your insight is to how that question is incorrect. And then you’re like, ha ha hot tea, come on, writer. You don’t have the time to write. You got to talk.
Jeff Haas: You know, I will point out that it probably will not be a third. I can’t do that to myself. Yeah. First interview was a long time ago.
It was on my earliest. So I was like, you know what, maybe it’s me because I’m brand new at this. And then the second one was like, I’m not new anymore. It’s not me. I’m not doing this a third time. Oh my God. That’s awesome. So, anyways, so back to you, so I’m going through your bio, you’ve done it all. You’ve been a comic artist, a writer, a creative director, a creator, a limited edition dice and board games.
So have you always been a creative individual?[00:03:00]
Charles Moisant: It’s like the opposite answers, you know? But the thing, the thing that, that, that, that is true about me is I really enjoy pretending and I enjoy creating. And then I discovered, oh, I got cats fighting. So you might hear some cats there, there are some pee jokes I can make about cats, but you might get censored.
Oh CS, but you know, with, with being creative you know, as a kid, you know, I would pretend things that, you know, ranging from galactic adventures or different stuff. And instead of pretending other shows, I’d pretend my own stuff, which, which was kind of fun as a kid. You know, and, and then as time would go on another thing that that really brought me to this is I am a high functioning, illiterate.
Okay. Yeah. Having dyslexia reading is, is a chore it’s difficult. And, and sometimes it can almost feel, be painful where it causes headaches or I fall asleep because of the ice strains. You know, society was not as aware of it. And it was considered a mental [00:04:00] illness instead of a biochemical defect.
So, you know, school was very difficult. For example, even though that my IQ is 1 55 I graduated with a D minus from high school because I failed English so many times. You only needed six to pass it six times and I had to take it 15 times before I finally passed. Oh, wow. With that. It was given, it was done as a gift.
For example, Mr. Dean. Okay. I wasn’t heat-treated then became principal at Oak park river forest high school in Oak park, Illinois. I took his class and course dejectedly I turned the paper and then he says to me, you know, you probably failed the class. And, and I, I just, I was mentally prepared to repeat the grade or at least do summer school.
And I would not be graduating with my class. And he said, sit down for a moment. And you told me that he thought I had the psychological illness of dyslexia. He was starting to research it. And it was actually telling me, he was thinking about becoming a principal in Serbia with like, he’s telling me [00:05:00] a lot of information, you know, for a student to hear from a teacher, you know, but he then out of the blue asked him to spell the word cat.
At T I almost misspelled it like being happy, but instead I took it seriously. I said, okay, C a T. And I’m really nervous at this point. And he says, use it in a sentence. The cat is fluffy. And he says, alright I’m going to give you a, a, a D minus with your other grades and with the GPA you will get through, do you know what your GPA would have been if you passed a all English?
And I said, no, you would be on the animals. I, I, I, you know, knew I had high grades with other stuff, but I really didn’t understand the calculating the braids and how that worked. Like for every app you get that takes down a three A’s to a C I mean, the apps are, are very demonstrating for a GPA. And, you know, th the way I was able to do the English.
I did comic strips [00:06:00] for the school newspaper, so okay. Gynae and that, as it will do art and thought of other ways of doing it and figuring it out, or, you know, just, just really applied myself. And it was an interesting experience, but he when he told me that I’m going to graduate, she said, take this.
Gifting run with it. And I haven’t stopped running. I dunno what from, but
Jeff Haas: I mean, considering your difficulty with reading to then decide to become a writer, it’s kind of interesting. I mean, it’s almost like the exact opposite of what you would think. Someone who. Difficulty with reading would pursue,
Charles Moisant: well, I actually cheat.
What I do is I will give an outline to an actual writer and then they’ll do the. And then I’ll have sometimes people read stuff to me or I’ll read it myself and then I’ll suggest changes. And it goes from there, you know, that, that’s one of the ways that, that I’ve done it. Now with a lot of the, you know, computer technology [00:07:00] and what’s correcting things and, you know, grammar being, you know, Grammarly it’s, it’s it’s been a lot easier to it, even though it’s an extreme chore and voice to text really helps as well.
So, so it’s allowed me to do. But you know, yeah. I’ve, I’ve worked all types of odd different jobs and, and played here and played there. And. Different things. And I’ve even taught at Columbia college. Well, cats
Jeff Haas: are battling well, if I read correctly, you also studied at animation and multimedia at Columbia college.
Is that correct? That is correct. So, so someone will say to who had difficulty from high school, how did you handle the challenges of Columbia college?
Charles Moisant: Oh, that was easy. It’s almost a block. I don’t, I, I mean, you know, with that type of evolution you know, I did have a stint in the military, so, so that, that taught me some things.
And with Columbia, I, you know, I decided to go late. So instead of doing the normal thing and taking four years, I [00:08:00] overbooked my credits, like taking 22 credit hours in a semester. Yeah. A couple of times. So I was able to graduate in two years. Oh, wow. But what I did was I got clever and they changed the rules.
So you can’t do what I do. What I did was I turned in the same final exam to all the classes. Last I took, there was a component of the final exam that was. So for sound class while here, so sound in the final exam. How’s that for animation? Okay, here we go. Here in programming. Okay. Well, five probing here’s programming the animation.
So it was like, it was all intermixed and you know, it was like, oh yeah. ’cause when, when all these teachers were presenting, like, let’s see, it’s all the same thing. It’s no, I did the sound for this class and you know, it was a loop in the rules. They closed
Jeff Haas: the bell bell check. [00:09:00] Columbia college.
Charles Moisant: Yes. Yes.
I ended up going to college and I even tried to do some educational science stuff about, you know, immune cells and what not. I even ended up going to Princeton presenting one of my animations. So yeah. So for our listeners,
Jeff Haas: for our listeners, what is multimedia anyway? So it’s, they know what, well,
Charles Moisant: back in the day, I’m multimedia is like doing normal media, but using computers and internet and internet was very early. You know, it was 1999. So, we were actually given the task to create. You know, the cheapo school, I shouldn’t cut Columbia down.
It’s a good school, but they basically had us students program the art section of the school because, you know, nobody really knew about the, how to use the internet and we were learning how to use the internet. So in one [00:10:00] class there are three designs that were done and we were the last one to meet.
So as the officials or like going through everybody’s design, they’re like, oh yeah, we liked this layout, but we liked this function or this one and this one. And then I said, and then I just jumped up. I said, well, what we could do is our team can do all three of it and everybody else was pissed off at me.
I’m like, you’re doing business.
I also had a friend who owned a limousine business. So as like a half practical jokes and she would often get clients downtown and the timing was right. He gave me a ride to the school and I’d get out of this limousine. And so some of the students and teachers would like yell at me like, so there’s this like rumor that I would like the super, super millionaire guy.
Yeah. It’s like a struggling dope, like everyone else.
Jeff Haas: So, you know, what, how are we going to sell it
Charles Moisant: Right, right. Yeah. You know, arts and entertainment is all illusion. It’s a [00:11:00] lie that everybody agrees on.
Jeff Haas: Oh, you know, I have totally learned that in the, as podcasting with people in the world, celebrity, it is really well.
What I find in podcasting. It’s the image of what you present as yourself gets you more guests than the actual reality of things. It’s better to give them the idea of what you are then actually saying what you are.
Charles Moisant: Yeah. Yeah. There’s this one time I have a friend who’s I actually have a couple firms are billionaires.
One lesson is when you deal have friends who are billionaires, who never ask them for money. And if they get interested in your projects, And they start asking questions, the answer in a way where if they want to invest, they can make money, but doing it in a way where they don’t take it over. That’s how you deal with that.
Otherwise they just want to goof off and have fun. It’s one friend of mine had a birthday overseas and he invited me to it. Then he knew I couldn’t afford it. So what I [00:12:00] did was I did some extra work. And he flew me out, out there to, to this foreign country. And we dressed in costumes at giant parade and had all this crazy stuff.
What was your earlier question? So, so because I’m off
Jeff Haas: track. Oh, in other words, it was just, well, what, what is, what is most immediate thing?
Oh, the question I answered. Oh man. You’re you’re, you’re making me rack my old brain.
Charles Moisant: Oh yeah. The illusion of things.
So while you know, we’re, we’re at this like, place. And it was like $500 a night to stay at this key, you know, at this medieval place, it was so crazy. You know, of course there was no way I could have touched that, but because a couple of people canceled and they already be paid for it. It was like free money stuff.
So, so my guys like, look, you you’ve made a an extra, you know, 5, 10, 20, $30,000. This room, you’re giving it to, to my friend, but now these people have canceled. [00:13:00] You’re keeping the money. This guy is getting a room. I’m like, okay. So I took 4,000 photos for him as a way of saying thank you for our weekend.
You know, but it was crazy, you know, with, with all of it. And then he came up to me and he said, don’t say anything, but Half of the people think you’re a trust fund baby and another hat. I think that that either you, you, you deal with like, electronics or something that, that you you’re, you know, you have this big business stuff.
So I decided, let you know, don’t spill the beans, you know, don’t let them know the truth. So it’s amazing
Jeff Haas: know. Yeah. I mean, I can’t remember. I think it was catch me if you can, the movie that said people see what they want to see, and if you can give it to them, you are going to be successful. Yeah. I mean,
Charles Moisant: all the craziest thing was when I was on this one train.
You know, because you know, I’m going to this, you know, medieval town in this area. Yeah. I take the train for this major, major city and while I’m on it, this pregnant woman starts begging me for money. And I look at her like she’s nuts. [00:14:00] And then some people on the train already like started yelling at me, oh, she’s pregnant.
Give her money to give her money. And I said, I basically. Did I have my Mr. Handsome involved with what’s in there? No. So I don’t know any money. That’s called child support now got quiet. And she looked at me like, like I was a jerk and, and then they all looked like boob. Yeah.
Jeff Haas: Yeah. I mean, like I said, it is interesting.
And like I said, you, I think the, the more types of people you deal with, the more you get senses of how people. Do you want to see things?
Charles Moisant: Could you imagine if we did this whole. And as we’re doing it, we like have mouthfuls of water store God, really out everything. So it sounds like we’re like choking to death underwater, and it’s a whole little be like that.
So it’s all the answers that are normal, but it’s all like, so
Jeff Haas: I think my, I think the people [00:15:00] on my podcast would be really happy with me. They might love it. Wow. That’s so different. It would be the what’s this called the underwater podcast. And there’ll be have like the 10 listeners.
Charles Moisant: What’s the name of your podcast again for that country.
Jeff Haas: So, so going back a little bit to you. So you are the creative director of silver Phoenix entertainment, is that correct? Yes.
Charles Moisant: Oh, basically, I come up with ideas and things for projects, and I worked to get them implanted. So, you know, my mother owns the company and she, you know, it was like the smarts behind it, you know, deals with all the bookkeeping and all the other boring stuff.
I’ll be like, Hey, oh, let me think of something cool for like astronauts. I don’t want to call them astronauts. How do I make it mine? Oh, I’m going to call them stars minutes. [00:16:00] Yeah. They’re like the stars, you know, and there are knots and Minot is, is like a Latin for, you know, traveler or something, you know, or, or, you know, are go not, you know, juggernaut.
Jeff Haas: So, I mean, I read it in the true that silver, Phoenix entertainment is owned by all females at all female owned company. Yes.
Charles Moisant: I don’t know anything of it. Oh, wow. One penny one, not even one stock. So what I actually do is I just volunteer for so seriously, that’s all you do is I volunteer for it. I make the stuff go to conventions in which.
I love this lifestyle because you know, you might be shattered, shattered country. Now let’s say it’s shattered country. Well, what’s the name of your conduct? What’s the name of your podcast? Country? Oh, spoiler country. Yeah. Yeah. But so I keep thinking of like, like, like secrets being told, or I may cause [00:17:00] when, okay.
Spoiler country, let’s say you’re having a spoiler country. Okay. All these strands are like, oh my God, Charles Dean Massat might be there. Or that final Barnhart guy, one of the creators, a little mermaid, or the guy who won the Emmy for pinky and the brain. Oh man. We want to meet him and shake his hand and blah, blah, blah, with him now.
So then you might say, okay, here’s some money to show up. Here’s some money to, to drive there or that’s money to show up. Here’s like a hotel. And sometimes here’s food and then go on stage and dance for us. I’ve danced and do my stuff. And then all of a sudden the fans are all happy. It’s like, Hey, we got entertained.
This is better than Facebook, or this is better than YouTube. And then, you know, maybe they’ll buy something or do a commission or shake your hands and stuff or whatnot. And then, and then sometimes you might have. Offers amorous and then you refuse. So, so you don’t, you know, I’d rather it be YouTube instead of me too.[00:18:00]
And then then you go home and what a cool lifestyle. I mean, how much fun is that?
Jeff Haas: I mean it, yeah. I mean, it must be a hell of a job to be the creative director.
Charles Moisant: Yeah. It’s it’s, it’s like, it’s like, I’m a secret.
It’s like a doctor without a blue box, because I don’t have a passport I’m banned from international travel.
Jeff Haas: I can, I can believe that.
Charles Moisant: Oh, so cruel you
Jeff Haas: are. So the interesting thing is because it’s all on my female. Was that something that is part of the design or just so happens that that’s
Charles Moisant: the case with, with, with that you know, The decision was done to do that, to, to separate the operations as compared to the creative.
So that with it being, oh by females. Oh, wow. I got a scab on my head w being owned by females. I don’t have to think about, you know, who writes the checks. I don’t have to even get a check. You know, [00:19:00] it’s, it’s all under, under like all the light or all the copyrights are under, under civil Phoenix, so that’s easy.
And if, basically it’s.
We’re here to go. I’d first had a great entertainment and I had to do everything. I had to deal with the taxes I had to deal with books. I had to deal with hiring. I had to deal with firing. I had to deal with all this, and there was almost no time to create because I’m because I’m running the business and with not running the business I can create.
So let’s say I had, you know, an amazing wife Which I know, but let’s add an amazing wife and she owns a company and she ran all the books and she ran all the hard stuff and I got to create, you know, I can be more successful creation, basil, go ghost. What, what did his wife do? Oh, she ran the books. She ran the company.
You know, I’ll scores of other artists I could start. I can’t remember, but I don’t always been like dumb with [00:20:00] names and stuff. And when it comes to like remembering that type of stuff, but a lot of these artists, I have wives who, who you know, run the business part and they just lie. Dodd, let me paint.
But I will say this being an artist can be a very lonely profession.
Well, because you’re by yourself. I mean, you’re the only one that can produce the art, usually doing animation, and maybe you grouped together, but you know, you’re at, you know, cable by yourself. You’re doing this and it’s same for a writer, you know, it’s very solitary. So
Jeff Haas: think about it. Interesting about what you did with, or what you’re doing with your company is that.
Oh, I’ll be the company that you are a creative director of is that you’re using your creative outlet and make, and using it towards custom dice. Is that correct?
Charles Moisant: Yeah. That’s something new I’m doing
Jeff Haas: so, yeah. So what, so for our listeners, what is the creative aspect [00:21:00] of
Charles Moisant: dice? Well, dyes are cool. I mean, there’s like, there’s like weird little jewelry.
And, and, and, and what’s really neat about it is, is they could look really pretty or really bad looking, but, you know, if you’ve ever played DND or any other games that need different diets and having neat dyes, interesting dyes, fun looking dice could be really enjoyable for the game experience. And, you know, I, I met Keith Flowers of the wizard with a Z the wizard tat.
And it’s like, oh my God, these are great. And he’s a fabricator. So I’m like, what if I came up with some custom designs? I was like, well, we can do it. I said, wow, why don’t I do a Kickstarter? So right now I’m literally building up to do a Kickstarter with some crazy, amazing design it’s ranging from blue dice where, you know, it looks, it looks awesome.
Creepy to [00:22:00] like, you know, Hypertech science scifi. To a steam punk looking dice. And we were even experimenting with a Russian oligarch dice.
Jeff Haas: So it is, there are the rules to dice creation. I mean, is there something that you have to follow with the dice for, you know, for it to be a thing, or is it just as long as those numbers, they counts, ,
Charles Moisant: you know, different processes, for example, these are handmade.
So it’s, it’s a much different process than. The conventional way, you know, for example, you may have, here’s a, here’s a cube piece of plastic. It’s solid. You got a laser burner, three burden, the design and the dyes. Well, that’s really not by hand. Then you got one where it’s maybe molded by somebody and then built and then resined, and hand-painted.
Other needs stuff. And [00:23:00] inclusions included, included, which is like weird little stuff inside of the dice. And you’re going to something really beautiful and sparkly and works neat and can be really dazzling when you play your games with you, because these are look nice. And because they’re so attractive, looking in unique, it made us want to put them on display.
So when people come over, they’re like, oh my God, those are cool looking dice. And one of my small holes. Is you know, the, the model I’m using is these days are going to be a limited edition, only the Kickstarter for now. So, you know, I’m going to start out with a set of a certain one. I think it will be 50 dyes or, you know, sets then a hundred and then two 50, and then that’s it.
And that style of dice printed with a certain media and whatnot, won’t be done again. And, you know, I might do the dice. With a different color, but it will not be the same ones that’s done on Kickstarter. So, you know, I write myself included, you know, we’re five [00:24:00] artists and we’re coming up with some neat, unique designs and you know, if they do take off and great, what I plan to do with our silver Phoenix would do with the slush.
That’s left over after manufacturing and distributing and all that good stuff is using money to help advertise the board games. On Kickstarter. And then you know, let, let’s say that, that you’re, you know, a good marketer from or something. And then it’s like, yeah, here’s $20,000 make it come to life better.
Then I’m able to circumvent a lot of extra work on my end by hiring somebody. So. Is always figuring out how to make some quick, smaller money. So you can hire somebody on what you don’t want to do, or don’t know what to do. They then do that for you, which then helps you to make more money faster. So you can do it and build it up to something bigger.
And then eventually once you get the engine running properly, then it becomes this almost perpetual thing of wealth. [00:25:00] And
Jeff Haas: so when is this Kickstarter going to have.
Charles Moisant: I’m thinking four to six months from now. I do have the game that could get started right away. But I am still researching manufacturing and I’m discovering that maybe actually less expensive now with all the pandemic prices and stuff, to do it in an America and ship it overseas to China.
And you know, it may be fun to, to ship, to do stuff in China, but I’ve heard of some people having horrible nightmares of IP. Continued to print it and sold and half off and this and that and the original artists, because they’re so small, really can’t do anything. Can’t Sue and in China I actually had a book stolen and printed out there and, you know, there’s nothing much that I could do.
They’re like, oh, you’re not Chinese. So you can’t even file. Ah, thank you.
Jeff Haas: So, so you actually developed board games as [00:26:00] well. Yeah.
Charles Moisant: So
Jeff Haas: how do you create it? How do you think it start making an original board game?
Charles Moisant: Well, it’s the first start of the concept. I, you know, three concepts I’m working on right now, actually four.
Yeah, four, actually five, but so it’s like, okay. How can I, this is part of, one of the stories of, of, of my properties that I create. So how do I make a game out of this? What would be fun? Okay. These are goals to achieve. So without a planet panic, that’s what I’m currently working on right now. That’s the most developed.
Hello, Joe. Joe is really cool guys. This man here actually has a doctorate in behavioral psychology, and he also used to be on the board of directors of the art Institute. I’m on a [00:27:00] radio host show program right now. Yes. Yes. Yes. It’s still legal to do tomorrow. So I’ll call you on about a half hour and I’ll call you back friend.
Okay. I’m not turning my phone off. I was dumb,
but I’m just saying, so, so in this case, in this game, I was approached about, you know, doing artwork for it, but. It, you know, the, the, the story and whatnot, it would just kind of boring and it’s nobody’s fault. It was just, they didn’t have a story. So I’m like, okay, all right, first off, let’s change the title.
So the title, what what’s cute, you know, but it didn’t give, give, give impact. So I changed it to outer planet panic, which just that’s now, how, what does that sound like? Do you outer planet. It sounds entertaining. Right, right. [00:28:00] Like, oh my God, what’s this all about? Right. So, so, so the pitch is isn’t game where you work together to stab each other in the back.
Hmm. Okay. You ever play monopoly? Yes. I have you ever played bingo? Yes. Have you ever heard of the game among us?
Jeff Haas: That one I have not
Charles Moisant: heard of. Okay. A lot of your listeners will have. But imagine mashing all together. So the, the, the point of the game is you got a sponsor who pays you money to go into deep space and try to dig ancient artifacts.
But the real secret mission is you’re trying to get a collection of seven certain artifacts, hence the bingo part to build the ultimate device to take over the galaxy. And that sounds cool. Right. But I’ve replying. You might have something that I desperately need. But I got a lot of money and you don’t have enough money to really do what you need to do.
So I, you may let me buy one of your pieces. I think we work together, but I’m getting closer to building an alternate [00:29:00] device. I’m stabbing you in the back also. You might be able to spy on me and break my stuff, stabbing me in the back. Or I’ll try to spine you, but you might have counter spies and countermeasures my spies from messing you up until finally we get to the end.
And one of us has built the ultimate device to take over the galaxy. And it could be something like a, a Gerardo’s battle mech stars, Minot suit, and it’s a suit so powerful. You could literally walk in a black hole or crush it with your fist. Well, that sounds awesome. Right? If you could like go into deep space, grab a black hole, hold it.
And I’m throwing out a planet. Pretty cool. Right? I mean, that’s how like overpower over the top. This game is, and I decided to go with a tribute style to Jack Kirby. So when you play the game, you feel like you’re in a 1960s, [00:30:00] you know, mysterious journey, their mystery style comic book, you know, it just is like so fun and.
I’m also only using for us in colors. So if you use a black light, it just blows and you feel like you’re super cosmic. That’s cool. Yeah, no, make it partial experience. So that’s that board game bot in this case the mechanics were developed by Green who worked on the rules and development of Starfleet battles, which was a dozen years ago, which eventually, you know, which was, are they even designed to ship in that game that ended up being made into a into one of the movies, which was kind of cool.
The, the triple a and sell Super battle warships. And then the other thing is very Jackson is the main, what’s the main writer for it. And what I’ve done is I created alien races. Cause at first it was all humans. I’m like, no, now that’s boring. So why don’t we have it? That that was a great galactic war.
And now the war [00:31:00] is over because somebody found an ancient artifact. They’re like, oh no. If we keep this for fighting, we might destroy these ancient artifacts that are just wow. Amazing. That, that even we don’t understand the tech. So, so that’s the backstory of it. So you got a fish race, you got an undead race, you got a the humans race and, and I, I, we ended up the humans.
So they’re really not human. Like we know humans a robot race, a dinosaur race, a blob.
and rates I’ve made it repeated myself, but there’s seven different races. And then I have an expansion pack, which is known as dead universe and there’s no alien races. It’s just different humans fighting with. So, what I’ve done with this is you got a first player mode and in that mode, you’re, you’re, you’re like a hand soul you’re stealing everything and you only have 20 rounds to do it.
Otherwise you are arrested. [00:32:00]
Jeff Haas: Hmm. That sounds really interesting. Yeah. So in your opinion, how important to play ability is that great backstory?
Charles Moisant: It can some full for me, I liked the flavor texts and it helps me to become more involved with the game, you know, to understand. I mean, obviously I could have done it, simple, like monopoly.
It’s like there’s base people, blah, blah, blah. And, okay, so you play this game and the game may be fun, but if you have some background motivation, like, okay, you got these creepy fisheries that the , but their deal is they’re a parasitic. And they keep infiltrating something that’s a higher life form to evolve.
So they’re always looking for the next like proper meal to, in fact, it’s almost like, imagine something like aliens, but they evolve more intelligence with the higher the species they go. [00:33:00] And then you’ve got the undead race and they’re an offshoot of the humans, but they altered their bodies to survive in the space and their biological man nights, instead of mechanical, like the heal humans have well it basically killed the body off and the whole mind became the Knights and, you know, the body is just the shell that that’s used for keeping the nanays functioning.
Jeff Haas: Well, I really like how there’s so many different layers to the game. It sounds like there are many different. Scenarios this game, how this game can be played because obviously a lot of games, like you said, like monopoly, you really kind of play it one way. Right? Your game sounds like it’s something that has multiple different ways to make this again, a different type of game.
Charles Moisant: Well, th th that’s the angle that I’m going with because by putting all this extras into it, then I could possibly launch comic books. I could possibly, if it does really well financially make a animated. [00:34:00] Yeah. Which would you like to be a dream come true or a you know, no other offshoot games.
Like somebody literally just handed me the mechanics for a game where you guys on a ship, you only have six bullets and the rest of the crew has been infected. They’re basically slobbering and say, and they’re trying to kill you. And you got to get to the shell. And you have only X amount of a hip points to do it.
So the game has made the kill. You, it could be an offshoot to outer planet panic where whoops, this went bad and possibly other things.
Jeff Haas: Right. Right. And, and the other interesting about your game is that you players can, that you said you can buy so research or activate picture cards. Yes. Does, does each option correlate with a specific type of game player?
Like is there. Ways does kind of like how you perceive this game, tell you a little about how you are as a player.
Charles Moisant: It can be, I mean, some people are very aggressive [00:35:00] and there was one player who found a broken mechanic who was literally able to freeze me out from collecting cards for, for the whole game.
And, and I should have lost, but because. You can only hold on to X amount of cards and they have to be either given or sold to the academy where another player can buy them back fully activated, fully ready to go. I beat him by just buying from the academy.
Jeff Haas: It must be really hard to play against the guy who made the game.
Charles Moisant: Yeah, well, well, yeah, that’s why I’ve been trying to do a games where I’m not the player where I just oversee it and judge it. And I would like to get to where I’m doing blind testing and that I’ll do after the obvious broken rules are repeat. You know, like the, like the one card that kept me locked out and the whole game from being able to do something.
And that was [00:36:00] only with two players, like with a three player game or four player game, that mechanic wouldn’t be as devastating because you could constantly block somebody else each round. And so, you know, it isn’t as bad, but, but that card is too powerful. So, so we’ve introduced a new mechanic when you use something like that.
That’s just so overpowering the. Item breaks down and you got to repair it. So it’s out for the next round. So it’s every other round you could constantly nurse somebody.
Jeff Haas: So is it hard to, but when, when you’re letting people test the game, Are there moments where you think you got to go back to the drawing board and, and had to rework it, is there that kind of a complicated thing to do, or is it better to when you hit like a wall where something’s not working to kind of work with in the game and try to figure out how to kind of tweak something?
Charles Moisant: I think it’d be a mixture of the both, you know, for example, with that one card breaking the game, [00:37:00] instead of going to the drawing board, it was just changed the mechanic for that one card. So, so that was fine, but the overall mechanics seem to be working well it
Jeff Haas: does your game, you think? Does it favor the aggressive player or does it favor one who’s better at working with others?
Charles Moisant: Repeat the question I got distracted. My cat was being cute to
Jeff Haas: me. What kind of players does your game think? Reward is more reward the aggressive player or the one that is able to work best with the other players.
Charles Moisant: And in the case of Otter planet panic the aggressive player. Might not do as well as one who can work with other, but you’re actually manipulating.
So it depends one way of being aggressive in the game. It’s because there’s no combat, there’s no combat.
Jeff Haas: So w what was the what was behind the choice of no direct
Charles Moisant: combat? Well, one, I, I, you know, there are a lot of people [00:38:00] who haven’t. Who know they’re like, oh, this game’s too gory. This game’s too violent. This game’s too blabla this. And then, you know, so, you know, Jerry Jackson and Scott Richardson, you know, this was before I was brought on started thinking, well, you know, and Tom started thinking, well, what if we made a game that, that doesn’t have any combat where it’s it’s it’s, it’s more like a flying car.
You know, with that type of mentality where, you know, you play poker or something, there’s, there’s a bit of, you know, there’s a bit of intellectual combat, but there’s no physical combat, like roller dye. You did 12 points of damage. Smashing the scholars, you know, here’s the caveat about this? I tried playing with some junior high kids who caught it on right away.
They loved it. And their parents, I did that. No, this one was a social worker. The other was a chief. And they’re like, you might have a hit in the homeschool market and I’m like, what? Well, there’s no violence. I mean, the kids are learning [00:39:00] about commodities are learning about resources or learning about how to negotiate and they get punished at it.
Yeah. There is a rule. Let’s say I have no money. I’ve run out and you’ve got an item I desperately need and I make a deal with you saying, okay, I will give you 20 space specs for the item. And the item is only worth five, but, but I’m, I’m I’m willing to, to, you know, pay that exorbitant amount to get it because I really do need it for my device.
Okay. When the next second comes, you know, we all get money from our sponsor and if I don’t pay you in full that amount, then the galactic Federation will strip all of my items. Sell to the academy, give the other player the money. These are the 20 credits, and then they keep the rest of them themselves for the trouble.
So in that sense, I’m starting from square zero. So if I make a deal with you, there’s no take backs. You have to follow through. [00:40:00] Otherwise you’d go bankrupt. So
Jeff Haas: is that for keeping your word in your opinion? What is the age range for the game or what is it going to be?
Charles Moisant: I’m thinking 13 on up, you know, I’m going to be testing it with some high school kids soon.
There’s a friend of mine in a D and D group and his kid, isn’t it. And he’s very curious of, of, you know, having a sleepover with his friends and seeing how the game plays. And I that’s perfect. So, so I, I will definitely get high school age and their younger youngest of them will be 13. I’m thinking junior high.
It might be a little complicated, like when I was in high school, junior high, I didn’t like monopoly because it was too, too confusing.
Jeff Haas: So the age issue is the complexity or is it.
Charles Moisant: Probably no, no, it’s not content at all. For example, you may have a[00:41:00]
corpse soldier. ReAnimator this is considered an awesome item. You could buy the item fully activated for 30 credits from the academy. If you sell it to the cabinetry unresearched at six credits, research, 10 credits. For you to research it yourself as five credits and for you to activate this device is 10 credits and here’s the flavor text used to automate the dead corpses of an entire side of a war to turn them into a temporary army.
The rotting smell alone can disable the enemy ability places by token on this card in your spy phase, these by tokens can only be used for defense. So in essence The, the carp soldier card could be used to prevent you from spine. Not me. Yeah. And, and, and, and I have different levels, like, a card that’s impressive on universal fuel tank and process, you know, to buy it’s only 15 bucks.
So it’s not as amazing as the awesome by sell three [00:42:00] credits, five credits research, five activation five, and the flavor text is this tank. Any source of fuel, including matter. Anti-matter however it is generally considered unstable for most daily applications, not recommended for warp drive systems except an extreme emergencies ability, none how this may be needed for your ultimate device.
Yeah. Here’s something that in the long run is really just, just a Nerf card, but you can sell it for a few credits. If it’s useless to you, if your ultimate device doesn’t need it, you can sell it. But also when you sell it, I sell it. You might need it. So you might spend 15 credits to buy it. And I’ve just gotten you closer to the end of the game by selling you the device.
Jeff Haas: is that it sounded interesting. Catch 22 though, right? I mean, it sounds like it sounds like an absolutely fascinating game. We’re winning. So how, how long it’s going to the testing phase [00:43:00] going to be, you think, I
Charles Moisant: think about, you know, like a few months to get it and edit, you know, go through edits and misspellings.
Like I discovered, oops, I have the alien action figure on a bio bio, a dome, a capacitor as like, okay, we need to change out on that. Oh, this description is wrong or this power’s wrong or typos. So that’s. Then it’s a double checking things with lay out and then, you know, going from there, testing mechanics and make sure that, you know, you’re not nervous or it doesn’t like really disrupt the game or it doesn’t make you too powerful that, that you just, you usually crush the other players.
But one way to describe it is it is a card collecting game and an engine building game also. So the engine building part is as you build your ultimate device, You get paid more by your sponsor, the more money you have, the more missions you can do. And the easier it is to buy stuff from the academy. [00:44:00] So at the beginning, you’re like some struggling slob, you know, who could barely able to afford to go into deep space and start getting stuff.
It’s it’s like your Ray at the beginning of the star wars film, you’re like, Hey, can I. A bowl of rights for this quantum stabilizer, don’t even worry about it. Right? So I’ll give you a half a boat at rice, but then by the end of the game, it’s like, ah, I’ll trade you two millennium Falcons for the star destroyer.
Oh God, that’s a deal.
Jeff Haas: I really like the ideas of it. I like the fact that there is a lot of complexity and playability to that game. Once it’s all set where our listeners can be able to find it.
Charles Moisant: And then I even have a website, outer planet, panic.com, but the person who was going to help me build the site recently had a heart attack. So, oh yeah. Unfortunately they survived and they’re having heart [00:45:00] surgery and they’re having like all these like types put into their heart. So God blessed them and prayed.
Yeah, but right now I am collecting names for the Kickstarters or just go to outer planet, panic.com, then click on the Kickstarter thing and you can see some of the characters standing, you know, if you’re on a normal computer on the phone, it’s like, all the characters are hidden, which is annoying, but you can sign up on the kickstart.
And then when I launch, you’re like, Hey, look, throw your money at this. And let’s all have fun.
Jeff Haas: Well, like I said, I, I definitely want you to let me know when the Kickstarter is made available so our listeners can sign up for it for updates and whatnot.
Charles Moisant: Well, they can sign up now for it. Okay.
Jeff Haas: Perfect. But yeah, so that’s like,
Charles Moisant: For politics.
Jeff Haas: But like I said, I look forward to seeing the, the game could become real and hopefully as soon as it’s available, I’ll put in my bid by pledge. And it [00:46:00] sounds like that sounds fantastic, sir,
Charles Moisant: real quick, because it sounds like you need to wrap up soon with the faster up your cadence. My, my fantasy game is called the ultimate adventure of the cockroach.
And that’s a dungeon crawl and we’re going to have figures and stuff. So it’s really a neat one. And there’s a fun concept with that one, a horror game known as a boom smack. And I’m working on the mechanics with that. I’m also talking with Joe. Getting some advice on some integral mechanics to really make it fun and interesting.
And then a third one is unsolved atrocities. That one is for an older group and you play a detective who is trying to solve unsolved cases, and it can be one to four players on, on that one. And the main mechanic with that one is resources, fatigue, and Time. [00:47:00] So, you know, you have a certain amount of resources you can put in to previs solve the cold case, build, build it as basically probability like percentile thing.
So your goal is to get enough evidence to bring it to trial. And you may have with the right evidence, you may build your case up to 95%. But if you’re all 96 to one, You’ve lost the case. It’s at that little window, you know, something went wrong and the case stays cold until night.
Jeff Haas: And these games are, are available, are
Charles Moisant: going to be available readily, be available.
So they’re, they’re all under development. Yeah.
Jeff Haas: You’re an extremely busy person.
Well, that’s the important part, but it’s just, you have a lot of balls in the air. It sounds
Charles Moisant: like, yes, I have a lot of balls. That’s what she said.
Jeff Haas: Well, Mr. Moselle was a pleasure to talk with you. And like I said, please keep us posted as Kickstarters come about so we can advertise them [00:48:00] for
Charles Moisant: an amazing and such a gracious host. I am so honored and privileged to be interviewed with. And I just need to give you a constant thumbs up and I, I apologize for all the horrible swearing I’ve done.
Jeff Haas: It’s actually, no worries. Be totally
Charles Moisant: permitted God. So I can say things like muck, you, you mucking muck.
Jeff Haas: You certainly can, but, oh, I wonder who you’re Yasha yelling. I’d be like, well, I guess Sibyl has taken over the podcast.
Well, like I said, thank you so much, Mr. Massage. It was a pleasure. And like I said, we’ll let you know when this goes live and keep us posted on all upcoming Kickstarter’s.
Charles Moisant: Thank you. Stay brilliant. And always remember your luck. And this was such a awesome show.
Jeff Haas: I’m very glad to hear that. Well, thank you so much.
Charles Moisant: Oh, spoiler, like on the back of a car and we zoom off into the [00:49:00] sunset.
Jeff Haas: It certainly could be it’s I actually, I wasn’t my title, but I really do like the, the, the name of the spoiler country. But Hey, it was wherever you needed to be.
Charles Moisant: That is because you’re 100%. Awesome.
Jeff Haas: Goodbye. Thank you so much. So have a great night.